Prismatic Maze is now in German!
This is a really exciting update.
In this one, we added German Localization with translation help from Noah Wilson, someone I met through Discord.
This was so cool... when I released the game initially, a friend of my nephew, Supertestsubject, got in touch with me to volunteer to playtest the game.
When I started working on localization, he recommended I talk to his friend Noah who knew German.
Noah corrected all the google-translate placeholders I was using and provided full text translations for the longer text and provided updates as I added more content over time.
Both Supertestsubject and Noah are in their early teens... blows my mind.
Thank you guys so much for your help :D
We also added empty spaces to maps prior to growing them, so now the maze doesn't fill every tile from top-to-bottom, end-to-end.
This adds some obsticles for the Pigment Creatures to work around and makes mazes a little bit more organic and tricky.
In this update also, we added our first Easter Egg - Butterflies for my wife, Stella :D
Stella and I had our first date in June.
We got married one year later at Post Ranch Inn in Big Sur, CA.
We return there frequently.
It was on one of those return trips to visit a Butterfly Sanctuary when Stella suggested I quit my job to take my then-hobby of Game Development seriously.
A year later, that's what we did.
A year after that I published my first game, Prismatic Maze.
Ever year in June, Stella and I get re-married.
The second time, we invited friends and family and a friend officiated for us in a park near home.
In the next week, we're taking a trip to another park to get married by ourselves.
So, in June, the maps in Prismatic Maze will be filled with Butterflies.
May your lives be filled with as much beauty and happiness as I have had since meeting the love of my life.
* add German localization
* add Butterfly Easter Egg, Butterfly item and split Treasure items out from Storage in Stage Select
* add random empty tiles to maps prior to growing maze
* fix bug where new maps weren't adding time items > 3
* fix bug where items were not getting removed from Player Inventory when they were added to Storage on finishing a maze
* fix bug in localization of step date in Create New Maze Menu